Welcome to Day #4 of the Impyrium Blog Tour!
To celebrate the release of Imyprium by Henry H. Neff (10/4/16), blogs across the web are featuring exclusive content from Henry and 10 chances to win a SIGNED copy of Impyrium, as well as a Grand Prize Giveaway!
A Sampling of IMPYRIUM’s Bestiary
by Henry H. Neff
When I was a kid, they used to broadcast commercials for a breakfast cereal whose whole grain half was for adults and the other—the frosted, sugary side—was for one’s inner kid. Building IMPYRIUM’s world was a little like those frosted mini-wheats. Yes, it was important to construct its geography, economy, and political systems (sober, very-adult sounding stuff) but I also got to populate that world with monsters! And I’ve been obsessing over monsters since I was old enough to hold a crayon.
The countless creatures that inhabit IMPYRIUM are a mix of old and new. While some are taken from various mythologies and folklore, others are my own invention. And still others—most notably hags—are traditional creatures that have been customized with unique habits and an entire subculture (Hag Law!). Some are silly or endearing; others can be remote, godlike, and truly terrifying. So, here’s a tiny sampling to give you a taste of the creatures great, small, and strange that inhabit IMPYRIUM’s world.
Boatmen: Seemingly blind, undead humanoids that pilot skiffs and passengers through the dangerous, ever-changing maze surrounding Rowan Harbor. Some whisper the boatmen are really Faeregine enemies that were cursed into their state and sentenced to an eternity of servitude.
Hags: Brutish, matriarchal creatures fond of the culinary arts and humans (often combining the two). Can be “tamed” by strong authority and by committing forbidden foods to sniff memory. Live by a complex system of rules and customs known as “Hag Law.”
Homunculi: Little winged “men” made using alchemy and mandrake roots. Homunculi often serve as familiars and domanocti—night servants—to mystics and sorcerers. Their appearance and powers can vary based on when the mandrake was harvested and the ingredients added during incubation. Some mystics can see through their homunculus, communicate telepathically, or even channel spells through the creature. While homunculi are usually harmless, dangerous mutations are not unknown…
Rakshasa: An ancient and powerful type of demon that has undergone koukerros (daemonic evolution) many times. Many rakshasa resemble horned, tiger-like humanoids with three eyes. A rakshasa named Lord Kraavh currently serves as an ambassador to the Faeregine court.
Stallianas: Created by a long-dead empress, stallianas are a powerful breed of water horse that can gallop over land, sea, and air. Far larger than ordinary horses, stallianas are wild, carnivorous creatures that require experienced handling if they’re not to run amok. Stallianas draw the royal coach and are strongly associated with House Faeregine and the Divine Empress.
Talysin the Golden: One of the dragons that guard the four Otherland Gates, permanent portals to other realms and worlds. Talysin encircles the portal to the Sidh and is the reputed to be the most beautiful and placid of the guardians. Impyrium’s dragons aren’t simply overgrown lizards, but godlike creatures—huge beyond reckoning and so magical that merely being in their presence can alter a being’s nature. Despite their immense power, the dragons are still bound by ancient spells that compel them to keep vigil and serve the Faeregines. No one may enter or leave an Otherland Gate without the Divine Empress’s blessing.
Want to learn more about Impyrium’s marvelous creatures? Click here and dive into a tale where Old Magic meets new dangers.
Stop by GeoLibrarian tomorrow for day #5 of the tour!
In the first book of Henry H. Neff’s new high-stakes middle grade fantasy series, two unlikely allies confront a conspiracy that will shake the world of Impyrium to its core.
For over three thousand years, the Faeregine dynasty has ruled Impyrium. But the family’s magic has been fading, and with it their power over the empire. Whether it’s treachery from a rival house, the demon Lirlanders, or rebel forces, many believe the Faeregines are ripe to fall.
Hazel, the youngest member of the royal family, is happy to leave ruling to her sisters so that she can study her magic. But the empress has other plans for her granddaughter, dark and dangerous plans to exploit Hazel’s talents and rekindle the Faeregine mystique. Hob, a commoner from the remote provinces, has been sent to the city to serve the Faeregines—and to spy on them.
One wants to protect the dynasty. The other wants to destroy it. But when Hazel and Hob form an improbable friendship, their bond may save the realm as they know it…or end it for good.
About the Author: Henry H. Neff grew up outside Chicago before going off to Cornell University, where he majored in history. Before becoming a writer, he was a management consultant and also taught history at a San Francisco high school. Impyrium is his second series. The first, The Tapestry, is a five-volume epic that follows the life and adventures of Max McDaniels. He lives in Montclair, New Jersey, with his wife and two sons. You can also find him at www.henryhneff.com.
- One (1) winner will receive an Impyrium Prize Pack featuring a collector’s box packed with a signed copy of Impyrium, bookmark, poster, Hob temporary tattoo, and a signed sketch by Henry H. Neff (not pictured: bookmark, tattoo, and sketch)
- Enter via the rafflecopter below
- US Only
- Ends 11/6 at midnight ET
a Rafflecopter giveaway
SECOND CHANCE GIVEAWAY
This giveaway opportunity is so nice, we’re doing it twice! Enter via the Rafflecopter below for a secondary chance to win a signed copy of the novel!
Per publisher restrictions, this contest is open to US & Canada residents only.